“MERCURE KYOTO STATION” is the second Mercure brand we are involved in after Ginza and was planned at the site of the capital (= Heiankyo) about 1200 years ago, which is said to be the most gorgeous in the history of Kyoto.
Once upon a time in the capital, many “pastimes” were created by the extremely prosperous nobility. For the Heian Nobility, “pastimes” is more than just entertainment, it has become popular to enhance the dignity of each, and is deeply rooted in the Japanese culture that lives in the present. In this project, while being strict in inheriting traditional culture, we decided to build a story based on the design concept of “Heian Nobility’s pastimes” unique to Kyoto, which is continuously finding something new.
In the guest rooms, the superior floor on a lower floor has “Tosenkyo”(= fan tossing game) as an icon, and the privilege floor on an upper floor has “Koma Asobi”(= a spinning top) as the icon.
We used creative techniques to each item such as walls, carpets, and furniture, and comfort and playfulness co-exist.
With increasing inbound demand, this hotel, which makes the most of the history and characteristics rooted in the land among the many accommodation facilities in Kyoto, is a unique facility where customers can meet the ever-evolving creativity unique to Kyoto. We hope it will be.
“MERCURE KYOTO STATION” is the second Mercure brand we are involved in after Ginza and was planned at the site of the capital (= Heiankyo) about 1200 years ago, which is said to be the most gorgeous in the history of Kyoto.
Once upon a time in the capital, many “pastimes” were created by the extremely prosperous nobility. For the Heian Nobility, “pastimes” is more than just entertainment, it has become popular to enhance the dignity of each, and is deeply rooted in the Japanese culture that lives in the present. In this project, while being strict in inheriting traditional culture, we decided to build a story based on the design concept of “Heian Nobility’s pastimes” unique to Kyoto, which is continuously finding something new.
In the guest rooms, the superior floor on a lower floor has “Tosenkyo”(= fan tossing game) as an icon, and the privilege floor on an upper floor has “Koma Asobi”(= a spinning top) as the icon.
We used creative techniques to each item such as walls, carpets, and furniture, and comfort and playfulness co-exist.
With increasing inbound demand, this hotel, which makes the most of the history and characteristics rooted in the land among the many accommodation facilities in Kyoto, is a unique facility where customers can meet the ever-evolving creativity unique to Kyoto. We hope it will be.